original picture from cgtexture |
Creating textures can be done in a Photoshop best done using
high resolution pictures. To find high resolution pictures cgtextures.com is a
good place to start. For my texture I chose a rough rock texture and began to
alter it in Photoshop. To begin my first step was to offset my picture so it
the pattern would continue when modeled. Then I began doing small changes like
the color by laying a light color of brown and adding a soft light blending
layer. From there many adjustment layers where added. I also added depth in
between the top where the crack divides the rock. After I adjusted the color of
the rock I then started to paint over it. Different brushes like a splatter
brush were used to paint blood. To make the splatter look so unoriginal I erased
some away. Many different tones like grey and dark brown were painted to the
rock to make it look aged. Many different blending layers where used like
lighten, lighten color, subtract, and saturation were used on all different paint
layers. This was now finished and was my foundation for a texture that was now
going to be put into a program called Crazy Bump to get different texture maps.
normal map: based off lighting detal to show depth. |
specular map: highlightsm what makes the object shine |
diffuse map: color map and basic texture |
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